Archive for the ‘Retro’ Category
Shadowgate was a point and click adventure game produced for the Mac in 1987and known as the most popular of the MacVenture Series. I however had the pleasure of playing the 1989 Nintendo NES Version. Wich is where it gained its moderate fame. As the last in the line of great hero kings it is your job to defeat the evil Warlock residing in Castle Shadow Gate. Of course saving the world and preventing the warlock from summoning the demon Behemoth.
Shadowgate made a lasting impression on me, and I am determined now that I have found it again that I will indeed defeat it. The Geek in me demands justice. With any luck a few of you will be out for blood as well. So for your enjoyment I present the NES classic role play advebture Shadowgate. Completely OG (Original Geek.) Don’t forget to play the full version of shadowgate here. ALso the cavalcade of death, watch the video of each possible nefarious end.
Read the rest of this entry »
To play the full game, open the full article.
Requires Java to play
The player controls the position of the red motorcycle with the Y-axis of the directional pad, and controls acceleration with the A and B buttons. Using B causes improved acceleration, but causes the motorcycle’s temperature to increase as shown on a bar at the bottom of the screen. If the temperature exceeds safe limits (the bar becomes full), the player will be immobilized for several seconds while the bike cools down. If the bike goes over an arrow, it is automatically cooled down.
Whether the player chooses to race solo or against computer-assisted riders, he/she races against a certain time limit. The goal is to qualify for the Excitebike (the championship) race by coming in at third place or above in the challenge race (preliminary race). The times to beat are located on the stadium walls (for first place) and in the lower left corner (for third place). In any race, the best time is 8 seconds ahead of third place. When the player places first, then they get a message: “It’s a new record!” Additional points are earned by beating the previously-set record time.
The player controls the position of the red motorcycle with the Y-axis of the directional pad, and controls acceleration with the A and B buttons. Using B causes greater acceleration, but also increases the motorcycle’s temperature shown as a bar at the bottom of the screen. If the temperature exceeds safe limits (the bar becomes full), the player will be immobilized for several seconds while the bike cools down. Driving over an arrow will immediately reduce the bike’s temperature.
The pitch of the motorcycle can be modified with the X-axis of the directional pad, left raises the front, while right lowers the front. In the air, this rotates the bike, but can also be used to create wheelies on the ground. The up and down arrows on turn the hand bar left and right, respectively when the bike is on the ground.
At the start of the game, the player can choose one of five tracks he/she wants to race in.
To play the full game, open the full article.
Requires Java to play
Ghosts ‘n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, demons and other undead creatures in order to rescue Princess Prin Prin, who has been kidnapped by Satan, King of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.
The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games ever released. The game is considered by Gametrailers.com to be the world’s second most difficult game ever made.[1] The player can only be hit twice before losing a life. If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly loses that life.
After defeating the final boss for the first time the player is informed that the battle was “a trap devised by Satan”. The player is then forced to replay the entire game on a higher difficulty level before finally reaching the genuine final battle.
Read the rest of this entry »
To play the full game, open the full article.
Requires Java to play
The player-controlled protagonist of Faxanadu is an unidentified wanderer. He has no name, though the Japanese version allows the player to choose one. The game begins when he approaches Eolis, his hometown, after an absence to find it in disrepair and virtually abandoned. He meets with the Elven king, who urges him to set forth and restore the realm’s prosperity by defeating a being known as The Evil One.
As the story unfolds, it is revealed that Elves and Dwarves lived in harmony among the World tree until The Evil One emerged from a fallen meteorite. The Evil One then transformed the Dwarves into monsters against their will and set them against the Elves. The Dwarf King, Grieve, swallowed his magical sword before he was transformed, hiding it in his own body to prevent The Evil One from acquiring it. It is only with this sword that The Evil One can be destroyed.
The game takes place across three ascending worlds made to resemble the World Tree’s sections: one covered in a fungus-like substance (the roots), one enveloped by poison mist (the interior of the trunk), and one that resembles the tree’s branches.
Read the rest of this entry »
To play the full game, open the full article.
Requires Java to play
The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players’ American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.
The NES version varies from the arcade version somewhat, introducing the gradual improvement of the player’s plane by permanently upgrading certain aspects of its abilities. These include the plane’s offensive and defensive powers, the energy level, its special weapons and their durations. This somewhat alters the game balance and a different tactic is required to survive the game. For example, initially very few weapons are made available; more can be attained from power-ups by putting statistic points into “special weapons ability”. Likewise, there are statistics for offensive ability, defensive ability, total energy, and special weapon time limit. The statistics modify the rates of change for the energy reserve, damage inflicted, and special weapon time limit.
If you’re like me then there’s not much you like more than a strong dose of caffeinated soda pop while watching a geek retro mashup of what made gaming great. Being a geek born in the eighties means I had the best of both worlds. I was alive for the beginning, and yet old enough to get the best out of gaming. Born a few years earlier and I may well have missed the industry in its prime. However being a geek these day’s is hard work. COmpeting with the new generation is a somewhat tiring experience. Competing with the hard-core gamers and the Geek Chic makes me wonder about all the years I spent as a social outcast. Geek is in, and sport is just another aspect of the geek lifestyle.
So for your viewing pleasure ten minutes and over 200 retro games available free right now. Bring back a little nostalgia and enjoy.
5 classic indie games, the humble indie bundle.
Aquaria, Gish, Lugaru HD, and Penumbra Overture .. AWESOME !!!
Note, the games will be “free as in ‘free speech’, not as in ‘free beer’”: see each license for the full, finalized details as they come out very hopefully this week — stay tuned. It is the underlying code that will be made available to everyone.
Please support this project. The games are free now (Or about to be free) however shouldn’t we be contributing. The answer is YES we should be contributing to such a generous offer from the developers. There generous offer will hopefulyl start a trend, a trend that I can only hope goes beyond the initial outlay. Buy one for yourself, one for your friends. Sheesh, a late mothers day present. Just get off the couch and do it.
I finally got Chromartie high all done. It can be found in the menu under movies videos, chromartie high.
I wish I could find somewhere that sold classics like this but for now I have to deal with youtube and the local video store wich to my amazement actually has a copy.
Expect more clips to come. I will try to do them in complete series as to make it uniforma nd worthwhile.
Cromartie High School
From Wikipedia, the free encyclopedia
Author: Eiji Nonaka
Publisher: Japan Kodansha
Director: Hiroaki Sakurai
“links in menu on right”
Cromartie High School by Eiji Nonaka, is a Japanese comedy manga, which was subsequently adapted into an anime and a 2005 live-action movie titled Cromartie High – The Movie directed by Y?dai Yamaguchi. It follows the everyday life of Takashi Kamiyama and his odd classmates at Cromartie High School, an infamous school for delinquents. Both the manga and anime have been released in North America by ADV Manga and ADV Films respectively. However, the manga is not yet completely published in North America, due to restructuring issues at ADV. The manga won the 2002 Kodansha Manga Award for sh?nen.[1]
The series is a parody of Japanese “yankii” (juvenile delinquent) manga of the 70s and 80s. The style of art resembles Ryoichi Ikegami’s works such as Crying Freeman or Sanctuary.[citation needed] There are also many pop culture (especially music) parodies in the characters, chapter names, episode names, CD covers, and DVD covers of this series. Read the rest of this entry »
It’s new news. I know it’s been a while. I’ve been working on a few projects but here I am back at Geek-Haven where it all began. I’ve recently obtained an Engine for on-line RPG’s (2d) with a direct development line to 3d. It’s beginning again. What does this mean for Geek-Haven? firstly it means a new design. There is a lot of work coming to Geek-Haven, some of it obvious some less so. However this attention should build some community. If there was ever a time to get involved now would be it.
Of course development time for the game is variable. Quantity vs Quality and all that. So stay tuned for updates on what could be the future direction for geek-haven.

As a geek when someone mentions RPG’s there are a few things that come to mind. The chances are however that Diablo is one of the first things to pop into your head. So when I finally got my hands on Torchlight I wasn’t surprised at the look or feel of the game. To say the hack and slash click frenzy was reminiscent of Diablo might be considered an understatement of the most extreme kind. Diablo II like game mechanics and the atmoshpere and simplicity of the original experience of Diablo mixed with a pleasant and classic graphical style all mesh for simple, fun and streamlined experience with Torchlight. Calling something clone is ussually a negative factor but the Diablo’esque fell comes from the Team, a group of former Blizzard North members working with Runic Games and doing a damned good job.
With a small footprint and very reasonable spec requirements Torchlight is a unique game and at it’s bargain pricing (Steam 19.95 AUD) it’s a hard gem to look over.
It all begins with Yie Ar Kung-Fu, and from there it only gets more awesome. I first played Kung Fu on my parents Amstrad CPC. So for all you older (not oldest) who want a sentimental trip down memory lane this little gem is a must. If nothing else the fate of poor mega-man cracked me up.
Let’s not beat about the bush. I want Geek-Haven to work and that means I need you.
Well, I need you if your a talented individual with some spare time on your hands and a penchant for “drematicus, artistical awesomer” stuff. WTF ! I’ve got a copy of Blood Bowl I’m gonna give to anyone who can make me a new title bar.









