Achron, an upcoming RTS by Hazardous Software, is posing to be one of the most mind breaking games ever made. Along with all your usual units and buildings of a standard RTS, it has one important new weapon: the ability to control TIME. You can move around in time during gameplay, issuing orders in the past, the present, or the future. You can also later move units between times using a Chrono Portal, sending an army in to the past to destroy your enemies base, or send a nuke into the future for the ultimate attack. However, what you can do, so can the other player, so not only do you have to keep track of units in the present, you have to make sure they won’t be destroyed in the past, removing all they’ve done.
As demonstrated in that video, changes take a while to take effect, allowing a player to launch a massive offensive in the past, to remove a base entirely in the future, but allowing the other player to send units back to attempt to counter. Then counter-counter. Then counter-counter-counter; etc.
And that is only with TWO PLAYERS playing. Now think about eight players in a game. The possiblites are endless for absoulute mayhem.
HOWEVER. Each map has a different limit of time travel, maybe you can jump 30 minutes into the past, maybe only 30 seconds. Maybe no future jumping at all. When events are off the timeline, they enter what is known as the Unplayable Past. The events in the Unplayable Past can not be changed, allowing rather sneaky tatics such as nuking a base just before that time enters the Unplayble Past. However, due to the flow on effect, you’ll still have time to get out of your base by moving your units away using a Chrono Portal, moving them to the future and away from the danger.
Achron is shaping up to be an epic of a strategy game, which I’m looking forward to it’s final release. Be Prepared for the Time Paradoxes.